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Browsing Category Digital Distribution

E-commerce, Social Media & Business Development for Strong Brains

November 1, 2016 · by Vanquish Corporation LLC

Vanquish Corporation has been retained by Trident Brands Incorporated to provide e-commerce, social media, business development and influencer marketing programs for Brain Armor, a plant-based DHA Omega-3 supplement specifically designed for athletes to maximize performance.

brainarmor_headergraphics_basketball

Brain Armor optimizes cognitive and visual performance by supplying 1,050 mg of DHA per serving. DHA REPRESENTS 97% OF THE OMEGA-3s IN YOUR BRAIN and has been clinically proven to support brain, eye and heart health.*

BRAIN ARMOR IS NSF CERTIFIED FOR SPORT® and is a regular part of many professional and elite amateur athlete and team conditioning programs – http://brain-armor.com/

Customers already include many professional & collegiate teams throughout North America:

Cleveland Indians
Detroit Red Wings
Hartford Wolf Pack
Los Angeles Kings
Louisiana State University
Michigan State University Athletics
Montreal Canadiens
New York Rangers
New York Knicks
Oklahoma State University
Ontario Reign
Orlando Solar Bears
Philadelphia Flyers
Southern Methodist University
St. John’s IceCaps
Tampa Bay Rays
University of Alabama
University of Arizona
University of South Carolina
University of Tennessee
University of Texas Athletics
University of Wyoming
Virginia Tech

Brain Armor is powered by life’sDHA™ a patented plant source of DHA grown in an FDA-inspected facility- http://www.dsm.com/markets/foodandbeverages/en_US/products/nutritional-lipids/life-dha.html

SDK the Missing Link for True Competitor to Steam

September 19, 2015 · by Vanquish Corporation LLC

Having worked in the PC and Mac (video game) digital download market for over 14 yrs I’m thrilled to see how far this distribution channel has now developed; and that all major publisher have ‘finally’ recognized that this is the only way forward for PC and Mac games.

I say ‘finally’ with a chuckle as I clearly remember even as late as 2009 the difficulty some senior SEGA executives had with endorsing a PC download strategy as they were concerned on the impact it would have with retailers.

Thanks to the vision and support of people like Mike Hayes, former CEO & President of SEGA and Studio Heads like Miles Jacobson of Sports Interactive we were able to proceed with bringing AAA titles like Football Manager, Total War and Aliens vs. Predator to PC Download, day and date with the retail release.

Needless to say, once we started to generate millions of pounds in incremental annual profit for the company via this new distribution channel, many attitudes internally were soon reversed.

Since starting Vanquish Corporation a few years ago I’ve helped a number of smaller indie PC developers navigate the path for PC Download distribution. This has certainly been an eye-opening experience.

However, even with the PC and Mac download channel maturing and becoming more acceptable it is still lacking in certain areas. No more so than the lack of PC and Mac Distribution Partners in this space that can offer developers an SDK to rival Steamworks.

Many PC Distributors are merely e-commerce shop fronts and sell Steamwork builds of games. This means they are essentially handing over any customer they acquire over to Steam after this initial purchase.

Let me explain:

Valve is the dominant force in the PC and Mac download business. (And rightly so). They have invested heavily in infrastructure; have developed a fantastic SDK  (Steamworks) and have a proven knack to monetize titles across their vast network with clever tactical and bundle promotions. From experience I can advocate that this is not just proven with new AAA blockbuster PC and Mac games, but even for games that may already be 2-3 years old and long gone from retailers shelves.

The Steam SDK, Steamworks, is available for any developer approved for the Steam platform. It offers a tremendous set of API’s and infrastructure that includes: player matching, server hosting, leaderboard functionality, player stats, opportunity to sell DLC, achievements and much more.

The Beginning of the End for Indie Developed Multiplayer Games?

Over the last few year the Steam network has become overloaded with new game applications. The days of calling up Valve and asking them to review your game (for indie developers) are over.  Instead Steam now direct all indie developers to their new Greenlight Program, the idea being the community will now decide what games they would like to see launched on Steam based on a voting system. Sort of like crowd sourcing for games.

The issue is Greenlight has also now become overloaded. As of today there are more than more than 875 new game applications to browse with new games being added weekly.  Despite yesterday’s new category announcement, the odds of your game being discovered by the Steam Community are getting slimmer by the day.

Also we have to realize that many Indie developers are just that ‘developers’; they are not experts at manipulating or courting votes.

With so many games new been added to Greenlight, many ‘hidden gems’ are simply lost or being passed over. (To me this seems like a great opportunity for other rival PC Download partners to use Greenlight as an online biz dev list and invite these 100’s of other titles to their networks).

So now all these developers are not only having a very difficult time getting their game onto the Steam network but worse, they don’t have access to the Steamworks API.

What are the options now for the average indie developer that has a great game with multiplayer features, that they want to launch on other PC Download platforms?

The other platforms don’t offer an SDK.  They are merely e-commerce shop fronts.

Is the indie developer now expected to launch their own master server and integrate ad hoc services like Unity or SmartFox to offer these multiplayer features? Seems like a big ask when budgets are getting tighter.

With Steam giving less indie developers access to Steamworks and no other proven PC Downlaod SDK’s available this could seriously limit and hamper the growth of multiplayer indie games.

Missing Opportunity

What I still don’t understand is, with the exception of Valve and Steamworks, why no other PC Download partner, to date, has developed a viable SDK that 3rd party developers can use.

All the other main PC Download  partners like, Gamestop Impulse, Gamefly, Gamersgate, Metaboli, the new Origin network, Nexway, Greenman Gaming each have their own merits but:

  1. None of them (currently) have a PC or Mac download SDK to help the indie developer with their multiplayer needs.
  2. What’s even more amazing is that each of these networks will accept a Steamworks build of a PC / Mac game.  That means these PC Download partners will take the initial sales transaction but will then effectively pass the customer over to Steam by providing them with the Steam Client to download (if user doesn’t already have it).

It’s difficult to comprehend the pain PC Download partners must have had to go through to make the decision to accept Steamworks builds. Every day this goes on the stronger Valve becomes.

Surely the time is ripe for a new serious player to emerge in this space with an SDK to compliment Steamworks.

I understand that Origin and Uplay, UbiSofts new ESD offering have an SDK but presently these are only for their internal games. No news yet that these will be available to 3rd party games.

I expect that other large PC developers / Publishers are building or at least evaluating the merits of their own SDK system. It has to be the way forward.

In the meantime what should the poor Indie developers do to roll out multiplayer features?

===============

Nick Pili | Vanquish Corporation | npili@vanquishcorp.com

PLAYSEGA

August 16, 2015 · by Vanquish Corporation LLC

playsega

Whilst working for SEGA, Nick Pili, Vanquish Corporation Founder & CEO, was driving force behind a highly ambitious innovative online project called: PLAYSEGA.

PLAYSEGA was an online portal enabling users to play old Skool SEGA Genesis & Saturn games via a web browser, using a Java emulator we created in house. The emulator provided pause and save functions – which the original consoles did not. Other attributes to the portal included:

  • The world’s first Sonic The Hedgehog Level Creator
  • A custom built PLAYSEGA USB Joypad for VIP Members
  • A combination of old Skool SEGA mini games combined with more modern developed games
  • My Escape Section – a dedicated area for users to customize their personal PLAYSEGA Page

playsega1012

level-editor

SEGA Games included:

  • Alex Kidd in the Enchanted Castle
  • Altered Beast
  • Bio-Hazard Battle
  • Bonanza Brothers
  • Columns
  • Comix Zone
  • Crack Down
  • Decap Attack
  • Dr. Robotnik’s Mean Bean Machine
  • Dynamite Headdy
  • Ecco the Dolphin
  • Ecco: the Tides of Time
  • Ecco Jr.
  • ESWAT: City Under Siege
  • Fatal Labyrinth
  • Flicky
  • Gain Ground
  • Golden Axe
  • Golden Axe II
  • Gunstar Heroes
  • Kid Chameleon
  • Ristar
  • Shining Force
  • Shinobi III: Return of the Ninja Master
  • Sonic 3D: Flickies’ Island
  • Sonic Spinball
  • Sonic the Hedgehog
  • Space Harrier II
  • Streets of Rage
  • Streets of Rage 2
  • Super Thunder Blade
  • Vectorman
  • Virtua Fighter 2

Some cool links / reviews to the project can be found below:

Gamezebo – Interview with Nick Pili, PlaySEGA 

SEGA Retro

Papadopoulos and Sons

October 3, 2014 · by Vanquish Corporation LLC

Written, produced and directed by a very talented friend of ours Marcus Markou, Papadopoulos and Sons is the story of a self-made millionaire reluctantly re-united with his estranged freewheeling brother to re-open the abandoned fish and chip shop they shared in their youth.

Harry Papadopoulos has got it all: a mansion house, awards and a super rich lifestyle. But when a financial crisis hits, Harry and his family lose everything. Everything, except the dormant and forgotten Three Brothers Fish & Chip Shop half owned by Harry´s larger than life brother Spiros who’s been estranged from the family for years.

With no alternative, Harry and his family are forced to pack their bags and reluctantly join `Uncle Spiros´ to live above the neglected Three Brothers chippie. Together they set about bringing the chip shop back to life under the suspicious gaze of the their old rival, Hassan, from the neighbouring Turkish kebab shop whose son has his own eyes on Harry´s daughter, Katie.

As each family member comes to terms with their new life, Harry struggles to regain his lost business empire. But as the chip shop returns to life, old memories are stirred and Harry discovers that only when you lose everything can you be free to find it all.

Now available in the UK on DVD; launching in the USA this Fall.

Vanquish Corporation has helped connect Double M Films with senior staff at some of the worlds biggest websites to negotiate PR and direct distribution opportunities.

World’s first Thriller App for the iPad

January 7, 2014 · by Vanquish Corporation LLC

Screen Shot 2014-01-07 at 8.41.30 PM

We exist to create Vertigo for the digital age

Alfred Hitchcock, son of a greengrocer, started off in theatre and moved into film, the new medium of his age, changing how we told stories. In November 2010, Portal Entertainment asked the question: How would Alfred Hitchcock tell a story today?

We don’t think it would be a film. We think it would be a story that used all the devices we had available to us today to tell that story.

And we would take part in that experience.

With that in mind, Portal Entertainment a UK-based premium digital entertainment company from the heart of London create ‘immersive entertainment’: stories where the audience take part in the story.

Stories that put the audience at the heart of the narrative; stories that leave you with emotional, empathetic experiences that maximise the tension and suspense inherent in great storytelling.

Vanquish Corporation has been appointed to identify the right US based Strategic Partner to help Portal Entertainment launch their forthcoming series of titles in North America.

Stronghold 3 – The Campaigns, for iPad

August 20, 2013 · by Vanquish Corporation LLC

Vanquish Corporation recently helped launched Stronghold 3 – The Campaigns, for iPad.

Since first launching in 2001, Stronghold, ‘the ultimate castle building game series,’ has sold over 3 million copies, making it one of the most popular games in its genre.

Stronghold 3: The Campaigns is unique cross between a city builder and real-time strategy game (RTS). The key to the game is the castle — designing it, managing it and defending it. Each of these elements are crucial in Stronghold and you will need to consider all of them to become a true ruler.

Key game features include:

  • Design and build Mighty Castles
  • Take control of great armies
  • Siege and be sieged
  • Devise tactics to vanquish your enemies
  • Run a medieval economy

Stronghold 3: The Campaigns brings the same excitement of the beloved PC series to the ultimate portable platform. Designed exclusively for the iPad, the game comes complete with a keep full of fantastic features.

Develop and Maintain Your Kingdom in the Economic Campaign: Medieval Revolt

  • Experience a gritty slice of medieval life
  • 8 missions provide hours of dynamic gameplay
  • The Building system provides unprecedented levels of intricate customization in castle and village design
  • Fully dynamic castle construction doesn’t confine players to a grid based system
  • Realistic physics and beautiful graphics present daily life in stunning detail
  • Use your skills to manage the balance between food and resource production to keep your peasants happy
  • A comprehensive portrayal of castle life — see characters go about their duties and their home life in phenomenal detail

Additional In-App Purchases
A story-driven military campaign chronicles The Wolf’s return through a series of traditional real-time strategy missions.

Military Campaign

  • Battle your way through 17 story driven missions
  • Night Sieges add new strategies for defense and attack
  • Castle walls are smashed by siege engines as enemy catapults rumble ever closer and troops prepare to overrun your kingdom
  • Realistic physics, geographical features, and lighting get you closer to medieval warfare than ever before
  • Realistic physics and beautiful graphics present daily life in stunning detail
  • Strategically place and move troops to defend your kingdom
  • Play through actual sieges from the pages of history. Will you succeed where others have failed?

Blackstaff Campaign
The 5 mission Blackstaff Campaign is set during the events of Stronghold 3’s military story. The Blackstaff campaign follows Thomas Blackstaff as he hunts down the three escaped sons of The Rat. Players will travel across the sea to Greyshore Island where they battle the evil Brotherhood who forced Blackstaff into exile as a youth.

Historical Siege Packet
Play through actual sieges from the pages of history. Will you succeed where others have failed? Experience intense battles at real world castles including: Edinburgh, Warwick Castle, Marksburg and Dunnottar.

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